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Jungle Ruin Weathered Floor

Use a sample material from Quixel Megascans, trying to play with procedural control in Quixel Mixer to make this material come to life. I able to add some minor details such as wet effect, small a gravel, mossy. Also to build the composition of each materials, I use a mask stack to play mix-and-match creation. This material concept is pretty good for an environment that wanted to build ancient or ruin in the forest themes, etc.